****UPDATE: TBU Spring Open League has unfortunately been canceled. We apologize for this. Refunds will be issued over the next couple of days. ****
The Important Stuff (DEFINITELY READ THIS)
Tampa Bay Ultimate is proud to present Spring Open League 2019!
Spring Open League will be Competitive Level open play. The regular season will begin on April 7th. There will be a bye week for all involved on April 28th. The Playoffs will take place on May 5th and May 12th. This league is capped at 64 people, a waitlist will be collected after 64 signups are reached. Any players who sign up and land on the waitlist will be provided a full refund if they do not get on a team.
Baggage is not allowed for Spring Open League.
Make sure to sign up by March 7th to guarantee your spot in league for $30. Additions after that date may not be possible, but check with the League Director. If you sign up and do not see your name on the roster, please reach out to the League Director.
By enrolling in this event, you explicitly agree to the terms of the TBUltimate Waiver & Release posted here.
Finally, once you enroll for this event, please make sure your t-shirt size & gender, skill level, and athletic ability are accurately filled out on your roster profile.
Important Dates
- April 3rd: Registration closes
- April 7th: Week 1
- April 14th: Week 2
- April 21st: Week 3
- April 28th: Bye Week
- May 5th: Playoffs – Semifinals
- May 12th: Playoffs – Consolation Game & Finals
- May 19th: Rain Date (If Necessary)
Other Important Details (Please read this)
Format:
- 1 game per afternoon, starting at 3 pm or 5 pm
- Game to 15, halftime at 8. Halftime may be no more than 10 minutes
- Soft Cap (+2) is at 90 minutes from the start of the round – 4:30 pm & 6:30 pm. Hard cap will go off at 110 minutes.
- At the time of soft cap, finish the current point, then add two to the higher score and play to that. Waiting to pull the disc or waiting during half-time is part of the current point. If one team scores to 15 at the time of soft cap, the game is over. Games will not exceed 15 points.
- Two timeouts per half. Timeouts may be used in soft cap. No timeouts in hard cap.
Other Odds and Ends (It would be great if you read this)
Competitive Level League Definition
- High level play without sacrificing Spirit of the Game
- Emphasis on providing high level playing opportunities
- Expectation of knowledge of skills and tactics learned in previous levels
- Captains permitted to call lines.
- Win-at-all-cost behavior and intense physicality are strictly prohibited.
Other Rules
- “Check feet” is not a legal call. If you think a player is out of bounds, actively call them “out.” Not “I think you’re out,” or “you might be out,” but “you are out.” After play has stopped, the discussion is about which player has the best perspective and if the player was in or out of bounds. Generally, the player catching the disc does not always have the best perspective.
- You can take back your “out” call if you find they were actually inbounds during the discussion. “My bad, you were actually in.”
- After a call is made, BE CALM.
- Breathe. Don’t react right away.
- Explain what you think happened.
- Consider what they think happened.
- Ask other players for advice (on perspective and rules if needed)
- Listen to what everyone involved has had to say.
- Make a call loudly and clear (and use hand signals when possible)
- For the full set of ultimate rules, refer to the USA Ultimate 11th Edition rule book.
- The “contact” call is still technically an experimental rule under USAU. Not everyone knows it, nor will you find it in the 11th edition rule book.
- Dangerous Play: Reckless disregard for the safety of fellow players is considered dangerous play and is to be treated as a foul, regardless of whether or when contact occurs. This rule is not superseded by any other rule. If uncontested, this must be treated as the most relevant foul.